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Our first frog was laughable at best, but there was always something there….
#Amazing frog online multiplayer series#
I bought a Mac, an IPhone and a Unity licence, set up Fayju (my nickname at home) as a company and we built our first rag doll frog, followed by a series of iPhone games. He brought my attention to Unity, iPhones and the AppStore and finally I saw a realistic opportunity to take control of my destiny.
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After 10 years of a strange mixture of rapidly made marketing games and digital Art Installations, I met Hal in 2009 while teaching. I had always wanted to make my own games. To give a clearer picture of our situation, let me give you a brief history of Fayju. While that is sad, its not the future we signed up for. Unfortunately, 2 years down the line, it didn't work out like that for them.
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That the hardware would get more powerful quickly and that the user base would expand. When we started we only expected 2 things from OUYA. The hardware was underpowered even in 2013 and it hasn't changed since. It had always been a struggle to build the game we wanted on OUYA. We worked solidly on the OUYA version of Amazing Frog? until Summer 2014 and made a series of substantial updates on the platform shaping it to the current UFO, OUYA Everywhere version. We put Amazing Frog? on OUYA, unnoticed, March 2013 when it was just a development console. This is our vision and there is no quick route to achieve this. To make a "GTA" Style, online multiplayer, rag doll frog, physics sandbox version of Swindon. From the beginning, Hal and I have had a shared vision for Amazing Frog?