The sprite changing and CRT filter will no longer appear.The Big Mushroom no longer grants the ability to smash blocks by running into them.The Game Style specific power-up for this Game Style is the Big Mushroom.The Weird Mushroom and the Mystery Mushroom have been removed from the game.Being hurt as Big Mario will make them revert to Super Mario.Redone sprites for Shells being used as helmets.
Due to slopes being added in Super Mario Maker 2, new unique crouching sprites were made for characters in a power-upless state to better signal when the player can slide on slopes.This is no longer present, due to Super Mario Maker being able to support streamed audio channels instead of a limited amount of sound channels for sequenced audio. In most NES games, a sound effect would usually override the music channels being occupied by music for a moment.Shells can interact with ? Blocks and Brick Blocks.In Super Mario Maker 2, characters lacking a Super Mushroom or power-up can crouch (to better communicate when the player is able to slide down slopes).The screen is now able to scroll backwards (unless scroll stop is utilized).is present here, instead of immeadiately turning to small Mario upon being hit under any Power-Up. The Power-Up tiering system from Super Mario Bros.The game's screen resolution is in a 16:9 ratio instead of the original 8:7.Pipes have consistent shading, whereas in the original game, due to pallete limitations, their shading was inconsistent.The Goal Axe in the Castle theme is larger (being a 2x3 sprite instead of 1x1 in the original game).